Building Rules
Base construction and defensive structure standards
Building Rules
These principles ensure bases are raidable, fair, and fun for both sides. If your base feels like an exploit, it probably is.
The Fairness Standard
If raiders cannot realistically succeed against your base with skill and numbers, your base is illegal.
Core Principles
Every building rule comes from these three principles. If you're unsure about a design, test it against these:
Base entrances must be navigable by walking normally.
No crouching, jumping, sprinting requirements, or anything that slows down or affects raider movement.
This covers:
- ❌ Maze bases
- ❌ Crouch-only entrances
- ❌ Jump puzzles
- ❌ Sprint-required corridors
- ❌ Prop obstacle courses
If a raider has to do anything other than walk forward, it's illegal.
Defenders cannot deal damage from positions where they cannot receive equivalent damage.
This covers:
- ❌ One-way shooting windows
- ❌ Pixel peeks / head-glitch spots
- ❌ Shooting through props
- ❌ Kill boxes and death tunnels
If you can hit them but they can't hit you back from the same angle, it's illegal.
Raiders are responsible for checking their corners.
If a defender shoots you from behind from a position that is clearly accessible and shootable by raiders, that's your fault for not watching your back.
This principle means:
- ✅ Defenders can use flanking routes and multiple angles
- ✅ Defenders shooting from accessible positions is fair game
- ❌ Defenders hiding in impossible-to-see spots is not
The base must be fair. Your awareness is your problem.
Visibility & Effects
Blackout, Whiteout, and Color Bases
Any base using pure colors to obscure vision is illegal.
This includes:
- ❌ Full black/blackout rooms
- ❌ Full white/whiteout rooms
- ❌ Any solid pure color that blinds raiders
Seizure-Inducing Effects
Health Hazard — Zero Tolerance
Any flashing lights, strobing effects, or rapidly changing colors that could trigger photosensitive epilepsy will result in immediate and severe restrictions. This is a health risk, not a joke. You will lose access to props, entities, and building privileges.
Keypad Doors (Entrances)
Keypad doors control access to your base. Too many create unraidable chokepoints.
Limits
| Rule | Limit |
|---|---|
| Maximum keypad doors per entrance path | 4 |
| Keypads must be | Visible, reachable, next to their door |
This allows for airlock-style bases (2 doors in, 2 doors to valuables) while preventing endless door spam. Hold time is set by the server.
Shooting Windows (Combat Fading Doors)
Shooting windows are fading doors used for defensive combat — not entrances.
The Principle
If you can shoot out, they must be able to shoot in with equal effectiveness.
This single rule covers:
- ❌ One-way glass/materials
- ❌ Head-glitch spots (only top of head visible)
- ❌ Angled windows that favor defenders
- ❌ Tinted materials that obscure vision
Requirements
| Rule | Requirement |
|---|---|
| Minimum opening size | Head + torso visible when shooting |
| Keybind | All windows on one toggle key |
| Toggle mode | Windows must stay open until toggled again |
Fading Door Abuse (FDA)
Once combat starts, windows stay open until combat ends.
Rapidly toggling windows during a firefight is FDA. You open your window to shoot — it stays open until the fight is over or you retreat.
Building Signs
The "Building" sign grants construction immunity with restrictions.
While Building
| ✅ You Can | ❌ You Cannot |
|---|---|
| Build without fear of raids | Have raidable entities (printers, drugs) |
| Test defenses with friends | Have weapons or defend |
| Engage in criminal RP |
Once you remove the sign, you're fair game. No putting it back during a raid.
Elevated & Floating Bases
The Rule
Floating structures are allowed as long as access is easy and requires only normal walking.
| ✅ Legal | ❌ Illegal |
|---|---|
| Sky platform with stairs | Floating box with no access |
| Elevated base with ramp | Prop-climb only access |
| Roof base with ladder entity | Jump-only entrance |
| Elevator access | Sprint-required bridge |
The key is ease of access. If raiders can walk up normally without any movement shenanigans, it's fine.
Mega Basing
You can only defend what you can realistically own.
- One base per player/party at a time
- Cannot claim entire districts or multiple buildings
- Public areas (streets, spawns, NPCs) cannot be based in
Blocking spawn areas, main roads, or essential NPCs = immediate prop removal and punishment.
Quick Reference
| Design | Legal? | Reason |
|---|---|---|
| 3 fading doors max | ✅ | Within limit |
| 4+ fading doors | ❌ | Violates limit |
| One-way glass | ❌ | Combat unfairness |
| Crouch entrance | ❌ | Traversal violation |
| Pitch-black room | ❌ | Visibility violation |
| Sky base with stairs | ✅ | Easy walk-up access |
| Floating box, no access | ❌ | No legitimate path |
| Flanking corridors | ✅ | Raiders should check corners |
| Strobe lights | ❌ | Health hazard, severe restrictions |
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