KORDU
DarkRP

Building Rules

Base construction and defensive structure standards

Building Rules

These principles ensure bases are raidable, fair, and fun for both sides. If your base feels like an exploit, it probably is.

The Fairness Standard

If raiders cannot realistically succeed against your base with skill and numbers, your base is illegal.


Core Principles

Every building rule comes from these three principles. If you're unsure about a design, test it against these:

Base entrances must be navigable by walking normally.

No crouching, jumping, sprinting requirements, or anything that slows down or affects raider movement.

This covers:

  • ❌ Maze bases
  • ❌ Crouch-only entrances
  • ❌ Jump puzzles
  • ❌ Sprint-required corridors
  • ❌ Prop obstacle courses

If a raider has to do anything other than walk forward, it's illegal.

Defenders cannot deal damage from positions where they cannot receive equivalent damage.

This covers:

  • ❌ One-way shooting windows
  • ❌ Pixel peeks / head-glitch spots
  • ❌ Shooting through props
  • ❌ Kill boxes and death tunnels

If you can hit them but they can't hit you back from the same angle, it's illegal.

Raiders are responsible for checking their corners.

If a defender shoots you from behind from a position that is clearly accessible and shootable by raiders, that's your fault for not watching your back.

This principle means:

  • ✅ Defenders can use flanking routes and multiple angles
  • ✅ Defenders shooting from accessible positions is fair game
  • ❌ Defenders hiding in impossible-to-see spots is not

The base must be fair. Your awareness is your problem.


Visibility & Effects

Blackout, Whiteout, and Color Bases

Any base using pure colors to obscure vision is illegal.

This includes:

  • ❌ Full black/blackout rooms
  • ❌ Full white/whiteout rooms
  • ❌ Any solid pure color that blinds raiders

Seizure-Inducing Effects

Health Hazard — Zero Tolerance

Any flashing lights, strobing effects, or rapidly changing colors that could trigger photosensitive epilepsy will result in immediate and severe restrictions. This is a health risk, not a joke. You will lose access to props, entities, and building privileges.


Keypad Doors (Entrances)

Keypad doors control access to your base. Too many create unraidable chokepoints.

Limits

RuleLimit
Maximum keypad doors per entrance path4
Keypads must beVisible, reachable, next to their door

This allows for airlock-style bases (2 doors in, 2 doors to valuables) while preventing endless door spam. Hold time is set by the server.


Shooting Windows (Combat Fading Doors)

Shooting windows are fading doors used for defensive combat — not entrances.

The Principle

If you can shoot out, they must be able to shoot in with equal effectiveness.

This single rule covers:

  • ❌ One-way glass/materials
  • ❌ Head-glitch spots (only top of head visible)
  • ❌ Angled windows that favor defenders
  • ❌ Tinted materials that obscure vision

Requirements

RuleRequirement
Minimum opening sizeHead + torso visible when shooting
KeybindAll windows on one toggle key
Toggle modeWindows must stay open until toggled again

Fading Door Abuse (FDA)

Once combat starts, windows stay open until combat ends.

Rapidly toggling windows during a firefight is FDA. You open your window to shoot — it stays open until the fight is over or you retreat.


Building Signs

The "Building" sign grants construction immunity with restrictions.

While Building

✅ You Can❌ You Cannot
Build without fear of raidsHave raidable entities (printers, drugs)
Test defenses with friendsHave weapons or defend
Engage in criminal RP

Once you remove the sign, you're fair game. No putting it back during a raid.


Elevated & Floating Bases

The Rule

Floating structures are allowed as long as access is easy and requires only normal walking.

✅ Legal❌ Illegal
Sky platform with stairsFloating box with no access
Elevated base with rampProp-climb only access
Roof base with ladder entityJump-only entrance
Elevator accessSprint-required bridge

The key is ease of access. If raiders can walk up normally without any movement shenanigans, it's fine.


Mega Basing

You can only defend what you can realistically own.

  • One base per player/party at a time
  • Cannot claim entire districts or multiple buildings
  • Public areas (streets, spawns, NPCs) cannot be based in

Blocking spawn areas, main roads, or essential NPCs = immediate prop removal and punishment.


Quick Reference

DesignLegal?Reason
3 fading doors maxWithin limit
4+ fading doorsViolates limit
One-way glassCombat unfairness
Crouch entranceTraversal violation
Pitch-black roomVisibility violation
Sky base with stairsEasy walk-up access
Floating box, no accessNo legitimate path
Flanking corridorsRaiders should check corners
Strobe lightsHealth hazard, severe restrictions

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