Medic
The hospital has a wait list. I don't.
Medic — The Street Doctor
The hospital has a wait list. The ambulance takes 45 minutes—if it comes at all. In Ironhaven, waiting that long can kill you.
Street medics are faster and cheaper.
The Story
They lost someone once. Someone who could have been saved—if help had arrived faster. An ambulance stuck in traffic. An ER too crowded to care. A phone call that went to voicemail.
That person died waiting for a system that failed them.
Now the medic is the help.
They learned in the army, in nursing school, or on the streets themselves. Stitches. Splints. Bullet extractions in back rooms with boiled water and vodka for anesthesia. No questions asked. No insurance required. Just cash and gratitude.
They carry a bag full of bandages, painkillers, and tools that would make a hospital administrator scream. They know which blood types mix and which ones kill. They know how long you have with a punctured lung, a severed artery, a dose of the wrong drug in your system.
They can't save everyone. But they try.
[!IMPORTANT] The Dilemma Someone comes in with a gunshot wound. They're wanted by the police—or maybe they're the one who shot the cop. Do you report them? Do you let them bleed out? Or do you just do the job?
What Drives Them
They want to save everyone. To never lose another patient. To be fast enough, good enough, to make a difference.
What they need to accept: some people can't be saved. Trying your best is enough. And the ones you lose don't define you—the ones you save do.
Roleplay Hooks
The Emergency
Someone's down. Get there fast. Every second counts.
The Dilemma
The patient is a criminal. Or a cop. Or both. Does it matter?
The Debt
You saved someone's life. They owe you—and you might need to collect.
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