KORDU

Harvester

They take people. No one knows why. No one comes back.

Last updated: 1 February 2026

The Harvester — "Collector of Souls"

They come at night. Tattered robes, blood-soaked, silent. The Harvesters are the Congregation's hands in the world above—taking people, dragging them into the Sewers for purposes no one understands.


The Story

Some say the victims join the cult. Some say worse. The Harvester doesn't ask questions. They have a quota.

The blood on their robes isn't from violence—it's from the rituals that happen after the delivery. They were taken once too. Now they take others.


The Wound

They were someone once. Then they were taken—dragged into the Sewers, shown the Circle, made to listen. The voice in the dark offered a choice: become nothing, or become useful. They chose useful.

The Fear

Being harvested themselves. The Congregation doesn't tolerate failure. Those who don't bring enough offerings become offerings.

The Cope

Hunting. It's easier when you don't think of them as people. They're crops. Inventory. Future members of the Congregation—one way or another.

The Want

To rise in the hierarchy. To move from Harvester to something higher. To be the one who decides who gets taken.

The Need

To remember that the people they take are people. Every victim was someone before. Just like they were.


The Hook

One of their targets recognized them. Called them by their old name. They hesitated—and the target got away.


Connections

ElementRelationship
The SewersDelivery point for the taken
The CircleWhere the offerings go
Industrial TunnelsHunting grounds
Residentials/SlumsPrimary hunting areas

Roleplay Hooks

  1. The Hunt — They've been watching someone. Tonight's the night.
  2. The Escaped — A previous victim got away. Find them before the Congregation finds out.
  3. The Memory — Someone from their old life appeared. They're having second thoughts.

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