Citizen
Just trying to get by.
Citizen — The Survivor
Nobody comes to Ironhaven by choice.
You're here because you lost everything somewhere else—or because Ironhaven is where you were born, and leaving costs money you've never had.
The city takes care of its own. Sometimes that means a job. Sometimes that means a bullet.
The Story
The economy collapsed. The good jobs left with Haven Steel. What remains is survival—day by day, paycheck to paycheck, one emergency away from losing everything.
Most citizens keep their heads down. Don't attract attention. Don't ask questions. Survive.
They work the jobs nobody else wants—the factories, the warehouses, the storefronts that change hands every few months. They pay rent to landlords who don't fix anything. They avoid the cops, who can't help, and the gangs, who can hurt. They pretend the city isn't falling apart around them.
But staying invisible means staying stuck. And there's always an opportunity—a job offer, a connection, a scheme—that promises something better.
It's probably dangerous. But so is staying still.
[!TIP] The Opportunity Someone's offering work. It might be legal. It might not. The line between honest citizen and criminal is thinner than anyone admits.
What Drives Them
They want a better life. Stability. Enough money to feel safe.
What they need is harder: to take a risk. To reach for something more. Safety isn't living—it's just existing.
Roleplay Hooks
The Opportunity
Someone offers a job. Easy money. It might be legal. It might not.
The Witness
You saw something you shouldn't have. Now you have to decide what to do with that information.
The Choice
Criminal or citizen? The line is thinner than you thought—and someone's asking you to cross it.
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