Assassin
Nothing is true. Everything is permitted.
The Assassin — Shao Jun
She was born in 1505. A concubine in the Forbidden City—property of the Emperor, silent and decorative. Then the Brotherhood found her. They saw the hunter beneath the silk.
She trained under Ezio Auditore himself, in his final years, when his hands shook and his memories were longer than his future. He taught her the creed. He taught her to kill. He died in Florence while she fought across China, watching her people massacred by Templars.
She should have followed him into death centuries ago. But the artifact she recovered—a Piece of Eden—had other plans.
The Story
Five hundred years. That's how long she's been fighting.
Empires rise. Empires fall. The names change. The faces change. The war stays the same: the Brotherhood against the Templars, freedom against control, chaos against order.
She stopped counting the dead around the Napoleonic Wars.
Now she walks the rooftops of Ironhaven, another city in an endless parade of cities. The Templars are here. They always are. They've infiltrated the Bank, the Police Department, the shadows where power gathers. And she hunts them, the way she's hunted them for half a millennium.
The hidden blade never dulls. She tested that.
[!IMPORTANT] The Piece of Eden The artifact that made her immortal has surfaced again—somewhere in Ironhaven. If she destroys it, she might finally age. If the Templars get it first, they become unstoppable.
What Drives Her
After five centuries, the faces blur together. Friends. Lovers. Enemies. All of them dust now.
She fears forgetting. Losing the thread of why she fights, until she's nothing but a weapon with no memory of its purpose. Some nights, when the creed feels hollow, she wonders if she's already lost.
"Nothing is true. Everything is permitted."
She repeats it like a prayer. As long as she remembers those words, she knows who she is.
What she wants is simple: to end the war. To finally destroy the Templars. To die a mortal death and rest.
What she needs to accept is harder: the war may never end. Fighting isn't a curse—it's a choice. She can put down the blade any time.
She just doesn't want to.
Connections
| Element | Relationship |
|---|---|
| The Rooftops | Where she moves, unseen |
| The Museum | Where artifacts surface—and where Templars gather |
| The Labs | Where someone is studying Pieces of Eden |
| The Slums | Where she protects the forgotten, because no one else will |
Roleplay Hooks
The Artifact
A Piece of Eden is being auctioned. Underground. High security. She needs it before the Templars take it.
The Mentor
A young person in the city shows potential—speed, instinct, desperation. Does she train them? Does she have the right?
The Memory
She sees someone on the street who looks exactly like a person she knew centuries ago. Same face. Same gestures. Coincidence—or something else?
The Cure
Destroying the artifact might let her finally die. Is she ready to give up the fight?
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